Those games is all created in either BlitzMax or Glbasic. Those games all developed by me and is not putted any games where im have done music for (see the music section instead). Here the newest game is the first in the list. Games is for various platforms (mostly iOS, Android and Windows).
Please note: in 2018, you would mostly see all games for Windows version, and will in progress remove the games from other platforms (iOS, Ouya, Android and more). The maintenance for pretty much nothing has been too much annoying for me to use time for. Those issues is happens for both iOS and Android. Im have allready removed all games from Android and will also happens for iOS as well later in 2018).
So the main focus will been Windows ONLY in the future.
The Beagle Jam:
THE BEAGLE JAM was a little around 5 days project for the LOWRESJAM, which here im did a little demake from a Commodore 64 game, Snoopy. The game is for Windows only and was only done for fun.
CATCHOUT is a Fairchild F inspirated “Ball & Paddle” game, but without the paddle….
Out to iOS and Android.
SPOT RACE is a fun little puzzle game, where you math two different images to create a circle.
Out to iPhone, iPad and Android.
KARMA MIWA is a platform game based on the old Commodore 64/Atari 800 classic Snookie.
Out to iPhone, iPad, Apple TV, Android (include Android TV), Ouya and Mojo.
Genius Greedy Mouse:
GENIUS GREEDY MOUSE is a clay based puzzle game featuring a host of fun and challenging levels.
Out to iOS: iPhone, iPad, Apple TV, Android TV (include Fire TV), Ouya, Mojo and GameStick.
Soon: Windows and Mac on Steam (its GreenLighted, but waiting for the papir work is done).
Cave Heros is a H.E.R.O remake using 256 colors as well using the old Atari 2600 graphics. Its a quite old BlitzMax game, but still fun. Its include the original 20 levels as well 15 own levels.
Out to Windows, Mac and Linux.
Seesaw Circus is a little Circus Clone to Windows. The game was designed to been MAME Cabinet friendly when im designed that little game (even with including credits).